//=============================================================================
// ThermoProjAttachment.
//=============================================================================
class ThermoProjAttachment extends xWeaponAttachment	//SniperAttachment
	placeable;

// var() ThermoProjCharge3rd charge;

/*
simulated function Destroyed()
{
    if (charge != None)
        charge.Destroy();

    Super.Destroyed();
}

simulated event ThirdPersonEffects()
{
    if ( Level.NetMode != NM_DedicatedServer )
    {
        if (charge == None)
        {
//            charge = Spawn(class'LightningCharge3rd');
//	    charge = None;
//            AttachToBone(charge, 'tip');
        }
        WeaponLight();
    }

    Super.ThirdPersonEffects();
}
*/

defaultproperties
{
     bAltRapidFire=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=15
     LightSaturation=170
     LightBrightness=75.000000
     LightRadius=4.000000
     LightPeriod=3
     Mesh=SkeletalMesh'Weapons.Sniper_3rd'
     Skins(0)=Combiner'TFMedia.ThermoProj.ThermoProjCombiner1'
}
